Already announced with the dreamlike film “From Sand” launched online since September 29th, the series “Assassin’s Creed” comes back with ...
Already announced with the dreamlike film “From Sand” launched online since September 29th, the series “Assassin’s Creed” comes back with the new opus “Assassin’s Creed Origins”.
Taking place in ancient Egypt, the game continues to lean on solid historic references as well as reproductions of realistic environments of history and tells us all about the origin of the Assassin’s Creed.
It’s the search of the truth that urged DDB° Paris, in the continuity of its content strategy, to tell this “origin” with a raw and realistic Live film, shot like a peplum avoiding the Hollywood clichés.
Directed by Daniel Wolfe and shot on film, using more than 200 extras, as many costumes and numerous species of animals that allowed to stage the narrative storytelling of the myth.
Accompanied by the title “The Middle of the World” from Nicholas Britell, “I Am” tells the story of more than men, strong ideas created and shaped people movements and these ideas survived to their creators. A principle applied to this film which focuses on the message and not on the hero, who through the game will have the opportunity to reveal his personal mysteries.
Discover the 90sec version of the film online on October 16th, and the shorter versions on TV and cinema in EMEA.
The game Assassin’s Creed Origins will be available to buy on PC and consoles on October 27th and on Xbox One X at its launch on November 7th. All questions asked by DDB° Paris trough this film will finally have an answer.
About Assassin’s Creed Origins:
For four years, the team behind the very successful Assassin’s Creed IV Black Flag have concentrated on creating a new start for the franchise. Assassin’s Creed Origins offers the players the opportunity to enter the heart of ancient Egypt, its great pyramids and the forgotten graves, to experiment a new way of fighting and of taking part throughout their journey in multiple quests and fascinating adventures and to finally discover the origin of the Assassin’s Creed Brotherhood.
Client account managers: Geoffroy SARDIN, Guillaume CARMONA,
Clément PREVOSTO, Pierre MIAZGA
Account manager: Marie-Elise ARCHAMBAUD, Karl COME-CORNEILLE
Game Advisor: Alban 404
Strategic planning : Sébastien GENTY, Dominique CASTELLANO
Executive Creative Director: Alexander KALCHEV
Art director & Copywriter : Jean WEESSA, Mélanie PENNEC
Head of TV Production : Sophie MEGROUS
Post-Producer : Jérôme DEPLATIERE
Production : INSURRECTION - SOMESUCH
Director : Daniel WOLFE
Executive Producer : Erinn LOTTHE GUILLON
Line producer : Aurélie BRUNEAU / LEE GROOMRIDGE
Sound producer : THE
Music supervisor : Alexandre RABIA
Post-production mastering : MIKROS / Stéphanie MOLLET
VFX & design : THE MILL
VFX Executive producer: Misha STANFORD-HARRIS
VFX Producer: Justin STIEBEL
Shoot supervisor : Dan WILLIAMS, Sid HARINGTON
VFX creative director : Dan WILLIAMS
2D Lead Artist : Dan WILLIAMS
3D Lead Artist : Sid HARRINGTON ODEDRA
2D Artists : Carl NORTON, Georgina FORD, David WISHART, Paul WRATTEN, Adam FENWICK
3D Artists : Hugo JACKSON, Jacques LEYRELOUP, Kieran RUSSELL, Francesco PELOSI, Dan
YARGICI, Nico DOMEREGO, Edward HICKS, Giacomo CAVALLETTI, Amaan AKRAM
Matte Painting : Can Y. SANALAN